While we covered some of the basics in our video series, today we’ll be going a bit more in-depth with RPG Maker Fes possibilities.
For example, it is incredibly easy to build relationships into the game.
The first thing you will want to do is set variables.
This can be done automatically, when you are setting variables for page conditions, or you can specifically name and set variables when putting together an event.
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
While bishōjo games make up the bulk of dating sims, other types of games exist.
What you will want to do from the very start when preparing an RPG Maker Fes relationship system is determine variable increases.
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