Japan, on the other hand, does things a bit differently.
For one, while in the West crunching for 10-12 hours in order to meet deadlines is considered an anomaly exclusive to game developers which tends to lower morale, in Japan extra long work days are common across the board, and even though they’re not particularly healthy, they’re considered the norm within that culture.
Anyway, my friends’ idiocy aside, there was another incident which happened pretty early on in the short’s lifespan which kind of helped boost its popularity even further, because as we all know controversy sells.
/r/anime is one of the biggest communities for sharing anime stuff around, and that’s because it’s a very tightly moderated subreddit (subforum of the social media site Reddit).
They experiment more, and when you pick up a Japanese game, you know that what you’re getting may not always be good, but it’s certainly going to be interesting and unique in some way.
Western games tend to be rather similar in nature (for example, “Call of Duty: Advanced Warfare”, “Call of Duty: Black Ops III” and “Call of Duty: Infinite Warfare” are so similar that they’re almost indistinguishable), but each one is bigger and more advanced than the last.
I think it’s no secret that, due to immense cultural differences, the Japanese and Western gaming markets operate very differently in both the way their games are made and the actual products that are released to the public.
Japanese games tend to be more “out there”, more cartoony and colorful, often being released on handheld systems like the 3DS or Vita (sometimes exclusively, other times alongside a console release).
And sure, some of these 44 games have been great, and it’s true that the developers have had help from other studios, but we’re lying to ourselves if we believe those games wouldn’t have been improved significantly if they were cut down in half. Many studios can’t really afford to cut their workload in half. Japan has a different standard than the US – if a Japanese game sells one million copies, it’s considered an astounding success, but if a Western game sells the same amount, depending on its budget, it may actually be considered a failure.
Western developers need to release games constantly, and they need to be games that make money – even if they’re not necessarily good.